Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26908
?
31654
?
33697
?
33507
?
11021
?
40052
?
29829
?
46494
?
37528
?
27892
Total damage to objectives
8755
24089
5162
2355
925
28953
52123
16808
12701
5395
Total damage to buildings
8250
0
1491
2355
925
10010
1678
8702
5396
3458
Total damage shielded
0
0
0
0
1576
0
0
0
0
0
Total heals on teammates
0
0
0
0
423
0
0
0
0
0

Abilities usage

in numbers

Parrrley (Q)

183xpressed

Remove Scurvy (W)

18xpressed

Powder Keg (E)

126xpressed

Cannon Barrage (R)

10xpressed

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Gangplank

Toughest Matchups

These champions counter Aatrox
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DrMundo
59.4%
192 Matches
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Sett
57.4%
195 Matches
?
Sion
57.0%
158 Matches
?
Chogath
55.3%
226 Matches
?
Aatrox
54.4%
193 Matches
?
Yone
53.7%
177 Matches
?
Garen
52.8%
216 Matches
?
Teemo
51.2%
209 Matches
?
Riven
51.2%
168 Matches
?
Darius
51.0%
263 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
47.3% WR(6203 Matches)
?
?
50.1% WR(1735 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.72% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Gangplank
?
Trundle
0.45KDA4.50
0.17%Kill Participation0.45%
15Vision Score14
26,908Damage Dealt40,052
62Max CS Advantage7
74CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in your favor.

You could use this early advantage to purchase items like:

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?
?
1Max Level Lead2
Blue59,033G
Difference+14,666G
Red73,699G
?
13,668G
?
11,124G
?
13,001G
?
13,184G
?
8,056G
2,099G
5,307G
4,441G
997G
1,822G
15,767G
?
16,431G
?
17,442G
?
14,181G
?
9,878G
?